Raid Leading Guidelines

The following information is provided in order to help those interested in leading events. It is by no means an attempt to be comprehensive, nor does it hold itself up as either the right or only way to go about these things; it is intended merely as free advice. I've tried to condense everything down to keep it simple, so that this can be used as a checklist of sorts.


Table of Contents

  1. Scheduling the Raid

  2. Forming up for the Raid

  3. Conducting the Raid

  4. Concluding the Raid

A. Scheduling the Raid

  1. Determine the following details (and explain them to the members) before organizing your raid:

    1. What are the particular objectives of the raid? (Besides fun. Get item X? Gain faction? Accomplish quest?)
    2. Do we have sufficient force to accomplish those objectives? Will we allow/require outside help? (Open or closed raid?)
    3. What tactics will we employ to accomplish those objectives? (PB tactics? Fight our way in or invis?)
    4. What system of loot will be employed during the raid? Are any items specially reserved?
    5. Where and when will the group assemble, and how will they move to their objectives?

  2. Familiarize yourself with the area to be raided as much as possible beforehand.


  3. Try to have a back-up plan for recovering from catastrophic failure (total wipeout).


B. Forming up for the Raid

  1. Once members arrive at the proposed meeting ground, form groups as follows:

    1. Announce what "raid channel" to use and invite people to join.


    2. Instruct everyone to turn OFF /roleplay and /anon and turn on LFG.


    3. Write down the names of all those present on a piece of paper, probably grouping them by class or fuction (e.g. "healers", "melees", "nukers", etc.)


    4. Figure out who you'll be assigning to each special duty (MA, CC, etc). Do not assign yourself special duties if it can be avoided.


    5. Based on the zone, available members, etc, decide what escape tactic (evac? camping out?) will be used if things go badly.


    6. Work out the groupings on paper before announcing them. Keep in mind the following:

      • Primary consideration should be given to any tactics or requirements specific to this particular raid.

      • Groups will be balanced to include "healers", "evac'rs", and "tanks".

      • Members will be grouped with like levels to provide opportunities to gain experience points.

      • Where possible, group leaders should be Guild Officers or other people with experience leading groups.

      • Do NOT make yourself a group leader if it can be avoided.

      • If you know members are together in person in real life (i.e. playing in the same room), you may wish to assign them to different groups.

      • Group 1 normally contains the Puller, the Main Assist, the Main Crowd Control, the Raid Leader, and the best cleric you have.
      • If you think it will be required, you may wish to assign "mommy duty" to one or more members to provide added safety for critical personel.

  2. Announce the groups and their leaders, in the format "Group #, led by [Leader Name]: [member 1], [member 2], [member 3], etc."


  3. Remind Group Leaders to inform you once their groups are formed.


  4. Announce special duties, such as:

    1. Main and Secondary Assist
    2. Main and Secondary Crowd Control
    3. Main and Secondary Snare Duty
    4. the Puller
    5. various Debuffers (e.g. slow, tash, malaise)
    6. various Buffers (e.g. haste, clarity)

  5. Announce special instructions about the area. Typical instructions might cover such subjects as:

    1. Pet use.
    2. Spell restrictions/usefulness.
    3. Which Evac/Succor spells to use.

  6. Announce what the escape procedure will be that you decided earlier, and who may/may not call for it.


  7. Explain the loot rules.


  8. Tell the group leaders to start organizing/buffing their groups.

C. Conducting the Raid

  1. Ensure your group leaders understand their responsibilities and then rely on group leaders as much as possible.


  2. Employ a simple "ready-set-go" mentality to all raid activities. This "mental checklist" should become second nature to you:

    1. Ready? Check that everyone is ready to proceed. Don't move while people are AFK. Don't pull while people are LOM/OOM.
    2. Set! Once you've determined that everyone is ready, announce that you are commencing.
    3. Go. Only after you've determined everyone is prepared and announced your intention to do so should you proceed.

  3. When looting occurs, announce stats on items to be rolled for. Announce which classes/races can use them. Call for rolls to determine winners.


D. Concluding the Raid

  1. Determine the amounts members need to be re-imbursed to cover expenditures (e.g. peridots used by clerics) and announce how/where they can collect this.


  2. Deducting this amount from collected loot, determine how the remainder will be dispensed. (To guild? Roll on gems? Cash and split it?)


  3. Announce the exit strategy. Make an effort to arrange ports/translocates for all present to a destination of their choosing.


  4. Following the conclusion of a raid, write a post-mortem and post it to the Forum.



Frackus Everburning
Agnostic Erudite Channeler
Founder of Seofon

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